- Durability: Make the head use 3 blocks in an arrow shape of that material and give it the durability of 3/4 pickaxes from that material (You get a 3x3 mining tool so it should cost some). You can always enchant it. Doing things quicker should require more resources.
In general, I have long wanted to study NBT tags. I found a couple of topics, but they are useless, I do not need concepts, but practice. Please, can someone explain how to use NBT tags with an example.
Yes, that would be the way. Events section>When Mob attacks Player>Add potion effect>Instant Poison. Jump to top Permalink. Log in or register to post comments. CreeperMiner.
Mon, 05/25/2020 - 23:55. Hey everyone! I'm making this topic to share with you the fact that I've managed to create custom enchantments for MC 1.15.2 in MCreator 2020.3. I made a GitHub to help Klemen to add enchantments to MCreator 2020.4 but I wanted to share it with you in case you want to create your own enchantments in MCreator 2020.3.
Ores and items. Midnight Madness. The Lunar Undead (TLU) Stone equipment+. Blood Work. Mod of new features. just CTGUI. Random Things Mod. So, i created 3 tools for my mod (with the tool option) however, i can't put enchantments on it in survival mode.
Endertech Infinity. MCreator is open source software used to make Minecraft Java Edition mods, Bedrock Edition Add-Ons, and data packs using an intuitive easy-to-learn interface or with an integrated code editor. It is used worldwide by Minecraft players, mod developers, for education and by STEM workshops.
Double jump problem. Thu, 03/25/2021 - 16:02. Hi, I'm working on a mod that adds some enchantments, including one that grants the player the ability to double jump. The problem is that I can't find a way to limit the amount of jumps. I've tried using local variables, but it doesn't seem to have any effect.
instead of implemeting an IExtentedReach class, you could just use the REACH_DISTANCE static variable in net.minecraft.entity.player.PlayerEntity instead. extend the player's REACH_DISTANCE attribute, and then check if this attribute's value is greater then the default in your MouseEvent handler. also, you'll need to learn the new SimpleImpl
you can make a item with the same texure, damage, durability, etc but with a different attack speed and put the "enchantment" in the lore Jump to top Permalink Log in or register to post comments
a0EUic.
how to make enchantments in mcreator